There are a few movies I'll watch through purely on the recommendations of other people. In many cases, though, I use the half hour test, turning the movie off if the first half hour isn't interesting. In some cases, I assume, this is my loss because the rest of the movie is better and makes the first bit more interesting as part of the whole, but that's a risk I'm willing to take.
There's often a trigger that makes me quit a movie or TV show, like a long conversation full of angsty staring or a story decision that breaks the fantasy the movie is trying to sell. In many cases, it's cringe that makes me leave; watching embarrassing situations is the opposite of entertaining for me, so unless there's a good reason to keep watching, I switch to something else.
I can't think of many examples of movies I've stopped watching, mostly because I didn't like them much. This blog post, however, was triggered by the film Drive after one too many ten second silences in conversation. My motto is "I'm not a connoisseur."
Thoughts about plants, games, King Arthur, and direct eye contact on public transportation.
Friday, January 15, 2016
Thursday, January 14, 2016
Science Facts: Trilobite Lenses
Nearly all lenses in animal eyes are made of cell tissue and protein. Trilobites (a class of extinct marine arthropods) are an interesting exception: their lenses were made of calcite, a transparent crystal. Trilobites apparently produced these natural eyeglasses by drawing calcium carbonate from seawater and directing it to the eyes.
Monday, January 11, 2016
Jelly Donut Limerick
There once was a packet of donuts
Each had jelly inside as a bonus
They could well be improved
For each, when bit into
Leaked its gelatinous components
Sunday, January 10, 2016
Origins of Jelly
The word 'jelly' comes from the French 'gelée,' which apparently can mean jelly or frost. This comes from the Latin 'gelu,' which means frost or chill. The Proto-Indo-European root, 'gel,' is also the ancestor of English 'cold,' which came through the Germanic rather than the Latin path.
Thursday, January 7, 2016
High School Music
A few years ago, I made a lot more music than I do these days. I'm very happy to have done it not only because of the constructive nature of the task but also because I still enjoy listening to the songs I wrote. This could just be vanity, but I like to think it's because I was able to record in some small way the musical thoughts I had at the time. I'm the perfect audience because I know the emotions in each song and I don't have to be polite when it comes to the technical quality of each piece.
Wednesday, January 6, 2016
One Dish Pasta
When cooking for myself, I tend to get stuck in ruts, making the same dishes over and over. It's not the best situation, but it does let me hone recipes to perfection, i.e. the simplest possible without completely sacrificing taste. Here's my current method for making pasta:
1. Boil 1.5 L of water in electric kettle.
2. Make a cup of tea and pour the rest of the water into a saucepan.
3. Put the saucepan on medium heat and add about 2 C dry pasta.
4. Place a jar of pasta sauce in the saucepan alongside the pasta.
5. When the pasta is cooked and the pasta sauce is warm, combine them in a large bowl.
Using this method, the only dishes that really need washing are a bowl and a spoon. The tea is optional, but I usually make it because the kitchen is cold.
Monday, January 4, 2016
Civilization V Conflict Resolution
Civilization V is a video game in which the player controls a civilization through history, trying to win through culture, diplomacy, or sheer military power. I tend to try for the former but often end up with the latter, since a strong military is an easier solution to pretty much all the problems that come up in the course of a game. Are there no iron deposits in your kingdom? You could spend an arm and a leg trading for iron with the computer players, or you could just build some soldiers and conquer the nearest enemy territory with an iron mine. Annoyed with one of the decisions of the United Nations? You could spend hours in careful negotiation to reverse the policy, or you could shake things up and declare war on the civilization hosting UN conferences.
I would imagine these tactics work better in Civ V than in real life. One thing that personally encourages me to warfare in Civ V is the snarky diplomatic dialogue used by all the leaders. For example, in a recent game, the Incas, while maintaining a friendly front, were constantly sending spies to steal my technologies. Whenever an Incan spy was caught, I would have a meeting with Pachacuti, the Incan leader, and he would dramatically stagger off his throne and drop his scepter in dismay before deeply apologizing for the actions of his spy and promising it wouldn't happen again. However, without fail, another Incan spy would be caught just a few turns later. Eventually, one is inclined to conquer the Inca just so you don't have to see Pachacuti again. Another interesting thing about computer player leaders is that they don't get less humble as they get less powerful-- kings with only one city and completely obsolete technologies make demands as if they were superpowers.
In the end, then, war is the most exciting and effective activity available. I suppose that's what happens when only one civilization is allowed to win.
I would imagine these tactics work better in Civ V than in real life. One thing that personally encourages me to warfare in Civ V is the snarky diplomatic dialogue used by all the leaders. For example, in a recent game, the Incas, while maintaining a friendly front, were constantly sending spies to steal my technologies. Whenever an Incan spy was caught, I would have a meeting with Pachacuti, the Incan leader, and he would dramatically stagger off his throne and drop his scepter in dismay before deeply apologizing for the actions of his spy and promising it wouldn't happen again. However, without fail, another Incan spy would be caught just a few turns later. Eventually, one is inclined to conquer the Inca just so you don't have to see Pachacuti again. Another interesting thing about computer player leaders is that they don't get less humble as they get less powerful-- kings with only one city and completely obsolete technologies make demands as if they were superpowers.
In the end, then, war is the most exciting and effective activity available. I suppose that's what happens when only one civilization is allowed to win.
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