A conversation with the troll under the bridge.
The Witcher 2 is a fantasy role-playing game in which the player controls a 'witcher,' a sort of superhuman monster hunter. I started playing The Witcher 2 almost immediately after finishing The Witcher, and it's the same game at heart; the player travels from region to region, fighting monsters, solving problems, and usually creating new, bigger problems. Many factions compete for the witcher's loyalty, leading the player to think carefully about what they're trying to accomplish and why.
This next paragraph is really boring: the combat system in Witcher 2 is probably the biggest change from the first game. Dodge rolls have been added, which I see as a disappointment. In the first game, directional dodges were acrobatic and required double-tapping a key. In my opinion, single-tap rolls are too easy to overuse in every battle-- they don't look right and lessen the need for creativity. I could, howeer, just be playing the game wrong.
All in all, The Witcher 2 is a solid RPG, more accessible than The Witcher and with a story that makes slightly more sense (so far).
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