Don't ask why
Orcs Must Die! 2 is a tower defense game with an action twist. The well-chosen title is the game's main objective, mechanic, and story element. The player builds a series of traps to poke, burn, freeze, and in other ways disable aforementioned orcs (the ones that must die). The player also controls an action-RPG character who can assist the traps in finishing off wave after wave of orcs.
The big thing that stands out to me about Orcs Must Die! 2 is how polished it is. I suppose that, as a sequel, a good level of polish is expected, but from the very start, this game is easy to understand and control. It's very easy to place and remove traps and very easy to tell what's going on and where the holes in your defense are. However, OMD2 is far from easy. I've found most levels to be very difficult, in fact, but because of the smooth design, the challenge comes from the scenario and not from clumsy mechanics. In my limited experience with tower defense games, Orcs Must Die! 2 is a simple gem of intuitive gameplay and reliable fun.
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